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Showing posts from March 19, 2025

The Curious Case of Phone Stacking: A Modern Social Ritual

In restaurants across the globe, a peculiar phenomenon has emerged in recent years. Friends gather around tables and, before settling into conversation, perform an almost ceremonial act: they stack their phones in the center of the table, creating a small tower of technology deliberately set aside. The Birth of a Digital Detox Ritual This practice didn't appear in etiquette books or social manuals. It evolved organically as a response to a uniquely modern problem—our growing inability to focus on those physically present when digital distractions constantly beckon. "I first noticed it happening around 2015," says Dr. Sherry Turkle, author of "Reclaiming Conversation: The Power of Talk in a Digital Age." "People were creating their own social solutions to technology's intrusion into their shared spaces." The Rules of Engagement What makes phone stacking particularly fascinating is how it's transformed into a structured social game with actu...

Do All Normal Humans See the Same Number of FPS in Games Like Valorant?

When playing competitive games like Valorant, you've probably heard players discuss frame rates and how they affect gameplay. Some players swear they need 144+ FPS to play effectively, while others seem content with 60 FPS. This raises an interesting question: do all normal humans perceive the same number of frames per second in games? The Basics of Human Visual Perception Humans don't actually see in "frames per second." Our visual system works continuously, processing light information as it enters our eyes. However, there are limits to how quickly our brains can process visual information and detect changes. Research suggests that the average person can perceive differences in frame rates up to about 90 FPS, with some individuals detecting changes up to 120-150 FPS. Beyond this point, most people experience diminishing returns in terms of perceived smoothness. Individual Differences in Visual Processing Several factors affect how individuals perceive frame rates: G...